National Repository of Grey Literature 31 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Computer Interface Based on User's Head Position
Chmiel, Filip ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
This paper presents the method for a head pose and orientation detection based on computer vision techniques. The method is based on the AdaBoost approach for initial face recognition and the optical flow technique for further object tracking. The detection results are further interpreted and stabilized. The method is designed for usage in designing and building the innovative user interfaces.
Web Applications on the Node.js Platform
Červený, Pavel ; Rychlý, Marek (referee) ; Burget, Radek (advisor)
This bachelor's thesis deals with a design of a Node.js platform web application, using additional tools and technologies, which are used in this kind of development. The main aim of this application is to create a prototype of an educational application, which is going to be used for learning basics of Javascript language. This thesis is divided into several sections. Firstly it describes the technologies which are used to create this application, then a theory for executing source code in web application, design of the application itself, implementation and testing.
Augmented Reality for Desk Games and Educational Applications
Záleský, Jiří ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the topic of augmented reality and its use for board games and educational applications on the interactive table. The goal was to create a stand-alone system for an easy interactive game table creation, by designing a system that allows communication with the interactive table and the creation of a demo-application that presents the functionality of the system. In the system design section, the technologies and tools used, such as C ++, Qt, or Catkin, were introduced and the first design of the game - demo-application was created. The implementation section explains how to transform the design into a functioning application, and includes a description of the internal structure of the application. The last part of the work focused on testing brings, in addition to revealing the application errors, other suggestions for its expansion in the future. The result of the work is a functioning system for augmented reality and demo-application for it, which in the future will help to create other programs for an interactive table. The system is designed for use on the interactive ARTable3 table.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Code Characterization for Automated User Interface Generation
Kadlec, Jaroslav ; Slavík,, Pavel (referee) ; Sochor, Jiří (referee) ; Zemčík, Pavel (advisor)
Práce představuje nový přístup v automatizovaném vytváření uživatelských rozhraní. Na základě taxonomie pro charakterizaci dat byla vyvinuta nová taxonomie pro charakterizaci kódu. Tato taxonomie označuje významné vlastnosti dat a kódu tak, aby ji bylo možné použít v procesu automatického vytvoření uživatelského rozhraní. Taxonomie je platformově nezávislá a může být uložena jako součást metadat nebo v externím souboru. Na základě taxonomie je představený proces automatického vytvoření uživatelského rozhraní s detailnějším popisem jednotlivých kroků. Celý proces generování uživatelského rozhraní je demonstrován na příkladech.
Mobile App For Capturing and Viewing Photographs of the Same Object at Different Times
Plšek, Dominik ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Rephotography has been a popular research topic in the photography field for a long time. The purpose of rephotography itself is to repeatedly take photographs of the same scene at a different time. As a result, the sequence of rephotographs with the reference, often historical, the picture provides a compelling visualization of the evolution of the subject or capture its changes in time. However, the act of rephotography is difficult for the rephotographers as they have to cope with the ambiguous motions in six degrees of freedom and with the changes of the subject itself or its surrounding environment.        This thesis aims to create a mobile application that would help its users to capture a rephotograph more accurately and allow them to share the scenes amongst other users. The designed application uses available on-device sensors to navigate the user to the location and guide the user during the rephotography process to capture a precise rephotograph. Furthermore, the application contains user interface elements designed explicitly for rephotography. Moreover, the work describes topics about user interface design, iOS application development, and designing and deploying backend API for the mobile application.
Gallery Presentation System
Travěnec, Jiří ; Ševcovic, Jiří (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis describes creating a user interface of touch application designed for visitor centre. It focuses on creating a compact and cohesive user interface that is intuitive and a navigation that is clear for user at any age. A part of this thesis is a theoretical introduction to touch applications, enumeration of existing solutions issued from multimedia applications encyclopedias. It also includes draft, design and implementation of application and description of used development tools. The whole topic then concludes outline of improvements and different realizations, which can be implemented in the future.
Distributed System for Control and Visualization of Industrial Process
Klvaňa, Martin ; Řezníček, Ivo (referee) ; Herout, Adam (advisor)
The thesis describes the development of system for control and visualization of industrial process created for a company producing silicon wafers. The main benefit of this system is improving operator working ergonomy with the designed user interface. This is why the thesis also discuss good principles of user interface design. The application tries to take full advantage of ModernUI user interface, which is used in this application. The thesis describes designing architecture and implementation, rates operator feedback and summarize application deploy and her future improving.
Evaluation of Target Shooting by Computer Vision
Gregorová, Jana ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Cílem této práce je aplikace, která bude v reálném čase automaticky vyhodnocovat skóre střelby na terč ze střelné palné zbraně pomocí kamery připojené k počítači. Střelec tak bude mít možnost sledovat výsledky střelby přímo ze střeleckého stanoviště i během střelby. Výsledná aplikace zpracovává vizuální data z kamery, která sleduje terč. Terč a plochy na tomto terči s různým skóre jsou detekovány automaticky. Obraz z kamery je stabilizován pomocí křížové korelace a nové zásahy jsou detekovány v masce popředí. Výsledkem této práce je aplikace, která zefektivňuje trénink sportovní střelby.
WAN/LAN Manager for iOS
Jakubis, Tomáš ; Široký, Vít (referee) ; Maršík, Lukáš (advisor)
Cílem tohoto projektu je vytvořit aplikaci pro systémy iOS pro správu síťových zařízení, klienty a konfigurace zařízení. To zahrnuje projektovou analýzu, návrh aplikace, její implementaci a testování. Aplikace se skládá z klientské a serverové strany, databáze a~komunikačního protokolu. Výslední aplikace je pak porovnána se stávajícími řešeními s~podobnými výsledky. Výsledky testů ukázaly určité nedostatky a nevýhody řešení. Možná zlepšení a budoucí vývoj byly popsány. Na závěr, po dalším vývoji má aplikace potenciál stát se používanou v praxi.

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